That's the link to it, but read on first
www.gameinformer.com/b/podcast…I was looking forward to it. I was looking forward to it for a week while thinking "hey maybe some of these big concerns I have will at least be touched on and go more in-depth than the GI articles about nothing but simplifying game play." Dead wrong. An hour long podcast and i might have learned one new thing, and that one thing was completely irrelevant.
Sad to say but after all these months of being super pumped and optimistic about Skyrim, im jumping the fence. From how the tone of this podcast played out, I got the sense that the drive focus of Skyrim has completely detached from the actual feel of an RPG that was very strong in Morrowind but quite watered down in oblivion. I'm sure the story will be good and interesting and that; there will be a lot to do, but all the stuff to do will be prepackaged. People who enjoyed doing completely random things in Morrowind to actually role play and actually get into the world, i wouldn't hold your breath. Skyrim seems to be going away from that approach.
How do i know this? I don't. I have no clue at all and I'll state again that I could be completely wrong. But after that podcast...
Maybe this will help explain what I mean more clearly. The podcast was made by taking a fuckload of questions (over 1500) asked on a GI article requesting questions. The two hosts or whoever they were chose the ones they thought "the audience cared about the most". Then, there was an hour long questioning of Todd Howard of the most generic, already known info.
Scarier still I felt like 99% of the questions could be interchangeable with a strictly-action/action-and-very-shallow-RPG-elements kind of game. That didn't really bother me because I didn't really expect game site dudes to try and go in depth knowing that some questions cant be answered. But Mr. Howard seemed way more excited about the gameplay compared to the feeling of being in the world and being who you wanted to be. I understand completely that you need great game mechanics in a game and that they can greatly improve the fun an RPG can deliver, but you can't replace the actual RPG aspects with game mechanics and call that improving an RPG.
Any question (there were very few) regarding story or role playing aspects were almost single word answers, while things like "how badass are the dragon fights going to be combat-wise?" and "how do the perks work?" got incredibly long, excited answers. Hell, even the references of other games were kind of off putting in my opinion.
times fallout3 referenced: every other sentence
times oblivion was referenced: every fifth or sixth sentence
Morrowind? maybe 3 times
That's where I jumped off the wagon.Sorry for the rant but TES games are pretty much the only games i REALLY like, and that was from the immersing stories, intoxicating worlds, and ability to be and do anything you wanted that I experienced in Morrowind. I just get the sense that Skyrim is going to be much more of a "you can do this but not that" kind of game. So all said and done, I'm going to just assume Skyrim is gonna be great, just not in the aspects it should focus to be great at.
Ehhh, I'd rather be pessimistic and pleasantly surprised than optimistic and let down.
end of rant nobody's gonna read